# ROADMAP

<figure><img src="/files/rvIzCzigq109TDqyxn4O" alt="" width="375"><figcaption></figcaption></figure>

#### Phase 1: Pre-Production (Duration: 3-6 months)

**Milestones:**

* **Conceptualization and Design**
  * Brainstorming sessions for core gameplay mechanics, characters, and enemy types.
  * Creation of initial concept art and game design documents.
* **Prototyping and Testing**
  * Development of a prototype to test core gameplay mechanics and procedural generation of arenas.
  * Initial playtesting sessions to gather feedback and iterate on concepts.

#### Phase 2: Production (Duration: 8 - 12 months)

***Kindly be aware that this particular phase is an estimate. The duration may be shorter or longer than indicated above.***

**Milestones:**

* **Character and Environment Development**
  * Creation of character models, animations, and abilities.
  * Design and implementation of diverse arena environments with procedural generation features.
  * Design and implementation of open world environment with access to dungeons, PvEvP, towns and villages, shops, and many more. (This feature is still in discussions and may not be implemented. The community will be updated accordingly)
* **Game Mechanics and Features**
  * Implementation of core gameplay mechanics, including wave-based survival, weapon upgrades, and enemy AI behavior.
  * Integration of multiplayer modes and functionalities.
  * Replacing store assets with unique ones
* **Art and Sound Design**
  * Refinement of art style, environment details, and character aesthetics.
  * Sound design implementation, including music, sound effects, and voiceovers.

#### Phase 3: Testing and Polishing (Duration: 2-4 months)

**Milestones:**

* **Quality Assurance**
  * Extensive testing for bug fixing, balancing, and optimization across different platforms.
  * User experience testing and refinement based on player feedback.
* **Performance Optimization**
  * Fine-tuning gameplay mechanics, ensuring smooth performance, and addressing any technical issues.
  * Optimization for various devices and platforms.

#### Phase 4: Launch and Post-Launch (Ongoing)

**Milestones:**

* **Launch Preparation**
  * Marketing campaigns, including teaser trailers, gameplay showcases, and social media engagement to build anticipation.
  * Preparing for multi-platform release across PC, consoles, and mobile devices.
* **Launch and Community Engagement**
  * Official game launch across targeted platforms with continuous monitoring for feedback and initial player reception.
  * Post-launch support, including addressing reported bugs, implementing updates, and community engagement through events and social media interactions.
* **Content Expansion and Updates**
  * Regular updates introducing new content, features, challenges, and improvements based on player engagement and feedback.

<figure><img src="/files/rvIzCzigq109TDqyxn4O" alt="" width="375"><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://zombinu.gitbook.io/zombpaper/roadmap.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
